extension-camera
Web-camera support.
Resumen
Camera
Camera extension for Caffeine AI.
Overview
This skill adds web-camera access via a prefabricated React hook. Supports photo capture, camera switching, and error handling.
Frontend
For camera support:
There is a prefabricated React hook @caffeinelabs/camera/hooks/useCamera.ts that cannot be modified.
import { RefObject } from 'react';
export interface CameraConfig {
// Camera facing mode - 'user' for front camera, 'environment' for back camera
facingMode?: 'user' | 'environment';
// Ideal video width and height in pixels
width?: number;
height?: number;
// Image quality for capture (0-1, where 1 is highest quality)
quality?: number;
format?: 'image/jpeg' | 'image/png' | 'image/webp';
}
export interface CameraError {
type: 'permission' | 'not-supported' | 'not-found' | 'unknown' | 'timeout';
message: string;
}
export interface UseCameraReturn {
// Whether camera is currently active and streaming
isActive: boolean;
// Whether camera is supported in current browser (null while checking)
isSupported: boolean | null;
// Current error state, if any
error: CameraError | null;
// Whether camera is initializing, starting, switching, or stopping
isLoading: boolean;
currentFacingMode: 'user' | 'environment';
// Returns true on success
startCamera: () => Promise<boolean>;
stopCamera: () => Promise<void>;
capturePhoto: () => Promise<File | null>;
// Returns true on success
switchCamera: () => (newFacingMode?: 'user' | 'environment') : Promise<boolean>;
// Returns true on success
retry: () => Promise<boolean>;
// Ref to attach to video element for camera preview
videoRef: RefObject<HTMLVideoElement>;
// Ref to canvas element used for photo capture (can be hidden)
canvasRef: RefObject<HTMLCanvasElement>;
}
export declare function useCamera(config?: CameraConfig): UseCameraReturn;Usage example:
import { useCamera } from '@caffeineai/camera';
function CameraComponent() {
const {
isActive,
isSupported,
error,
isLoading,
startCamera,
stopCamera,
capturePhoto,
switchCamera,
videoRef,
canvasRef
} = useCamera({
autoStart: true,
facingMode: 'environment'
});
if (isSupported === false) {
return <div>Camera not supported</div>;
}
return (
<div>
<video
ref={videoRef}
style={{ width: '100%', height: 'auto' }}
playsInline
muted
/>
<canvas ref={canvasRef} style={{ display: 'none' }} />
{error && <div>Error: {error.message}</div>}
<div>
<button onClick={startCamera} disabled={isLoading || isActive}>
Start Camera
</button>
<button onClick={stopCamera} disabled={isLoading || !isActive}>
Stop Camera
</button>
<button onClick={switchCamera} disabled={isLoading || !isActive}>
Switch Camera
</button>
<button onClick={capturePhoto} disabled={!isActive}>
Take Photo
</button>
</div>
</div>
);
}Always place a capture button on camera preview! Always show a camera preview when the user opens the camera On desktop, make sure that camera cannot be switched. Only 'environment' is working. Properly display camera error messages in the app. Do not make camera buttons clickable until the camera is fully initialized and ready. Ensure the camera preview has explicit, non-zero dimensions (fixed height, min-height, or an aspect-ratio wrapper) so it never collapses due to layout. Make the preview responsive across screen sizes (e.g., width: 100% with a stable aspect ratio).
Archivos 1 archivo
Instálala a mano
Deska ejecuta esto por ti, para cada agente que elijas. Para ejecutarlo tú en una terminal:
npx skills add caffeinelabs/skills --skill extension-cameraMás de caffeinelabs
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