ce-test-xcode
Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff.
Resumen
Xcode Simulator Test
Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user.
Done:
- A completed run reports overall
PASS,FAIL, orPARTIALplus project, scheme, simulator, build result, per-surfacePASS/FAIL/SKIP, console errors, human checks, and residual failures. - Per-surface status is derived from evidence, not the user's routing choice.
PASSrequires completed passing evidence.FAILrecords observed failing evidence until a completed retest replaces it.SKIPmeans the check has no completed outcome. - The overall result is
FAILwhile any failure remains,PARTIALwhen no failure remains but a scoped check is skipped, and otherwisePASS. - Any failure before the app is launched with log capture running stops later stages and reports an actionable setup blocker with its evidence.
Boundaries: this skill tests and reports. Diagnosis and any user-approved product fix belong to ce-debug, invoked with its authority narrowed so it returns here without committing, pushing, or opening a PR. Keep simulator interaction within the app and flows the user placed in scope.
Run
- Prepare and launch. Read
references/setup-and-build.md. It defines the XcodeBuildMCP availability check, project and scheme discovery, simulator choice, build, install, launch, and log-capture start. - Exercise and report. After launch, read
references/test-and-report.md. It defines per-screen evidence, human-only flows, the SwiftUI inline-link automation limitation, what to do when a check fails, cleanup, and the fixed summary fields.
Do not replace either required read with remembered tool names. XcodeBuildMCP adapters differ by host, while their observable success conditions do not.
Archivos 4 archivos
Instálala a mano
Deska ejecuta esto por ti, para cada agente que elijas. Para ejecutarlo tú en una terminal:
npx skills add everyinc/compound-engineering-plugin --skill ce-test-xcodeMás de everyinc
- ce-brainstormeveryincExplore vague or ambitious ideas into a right-sized requirements-only unified plan. Use when the user wants to brainstorm or scope what to build. Not for executing already-specified work. Use ce-pov for a verdict on adopting a named external technology.3,800 instalaciones en skills.sh0
- ce-planeveryincCreate structured plans for multi-step work, including software and non-software tasks. Use when asked to plan, break down implementation, plan from requirements, or deepen an existing plan; prefer ce-brainstorm for exploratory framing.3,600 instalaciones en skills.sh0
- ce-code-revieweveryincReview a named diff or PR for bugs, regressions, tests, and standards. Use when asked to review code or when a shipping skill needs a review receipt. Use when asked to apply this review's findings locally. Use ce-resolve-pr-feedback for feedback already left on a PR.3,500 instalaciones en skills.sh0
- ce-compoundeveryincDocument a solved problem as a durable repo learning. Use when verified work produced non-obvious reasoning absent from its final code, tests, or existing docs; avoid routine fixes whose artifacts already explain the lesson.3,500 instalaciones en skills.sh0
- ce-doc-revieweveryincReview requirements, plans, or specs with role-specific lenses. Use when the user wants to improve an existing planning document.3,500 instalaciones en skills.sh0