micro-interaction-spec
Specify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use `state-machine`.
Resumen
Micro-Interaction Spec
You are an expert in designing micro-interactions that make interfaces feel alive and intuitive.
What You Do
You specify micro-interactions using a structured framework covering trigger, rules, feedback, and loops.
Micro-Interaction Framework
1. Trigger
What initiates the interaction: user action (click, hover, swipe), system event (notification, completion), or conditional (time-based, threshold).
2. Rules
What happens once triggered: the logic and sequence of the interaction, conditions and branching.
3. Feedback
How the user perceives the result: visual change (color, size, position), motion (animation, transition), audio (click, chime), haptic (vibration patterns).
4. Loops and Modes
Does the interaction repeat? Does it change over time? First-time vs repeat behavior, progressive disclosure.
Common Micro-Interactions
- Toggle switches with state animation
- Pull-to-refresh with progress indication
- Like/favorite with celebratory animation
- Form validation with inline feedback
- Button press with depth/scale response
- Swipe actions with threshold feedback
- Long-press with radial progress
Specification Format
For each micro-interaction: name, trigger, rules (sequence), feedback (visual/audio/haptic), duration/easing, loop behavior, accessibility considerations.
Best Practices
- Every micro-interaction should have a purpose
- Keep durations short (100-500ms for most)
- Provide immediate feedback for user actions
- Respect reduced-motion preferences
- Test on target devices for performance
Archivos 1 archivo
Instálala a mano
Deska ejecuta esto por ti, para cada agente que elijas. Para ejecutarlo tú en una terminal:
npx skills add owl-listener/designer-skills --skill micro-interaction-specMás de owl-listener
- presentation-deckowl-listenerStructure a design presentation for a specific audience and decision. Use when presenting internally. For a portfolio narrative use `case-study`; for the written argument use `design-rationale`.2,800 instalaciones en skills.sh0
- typography-scaleowl-listenerCreate a modular type scale with size, weight, and line-height relationships. Use when establishing typographic structure. For line length only use `readable-measure`; for judging type on an existing screen use `critique-typography` (visual-critique).2,300 instalaciones en skills.sh0
- visual-hierarchyowl-listenerEstablish hierarchy through size, weight, colour, spacing, and position so the eye lands in the intended order. Use when composing new work. For judging an existing screen, use `critique-visual-hierarchy` (visual-critique).2,300 instalaciones en skills.sh0
- color-systemowl-listenerBuild a product colour system — tonal scales, semantic roles, and contrast compliance. Use when defining or rebuilding colour from scratch. For dark-mode adaptation use `dark-mode-design`; for chart palettes use `data-visualization`; for multi-brand token architecture use `theming-system` (design-systems).2,200 instalaciones en skills.sh0
- dark-mode-designowl-listenerAdapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules. Use when you already have a light palette to translate. For building the base palette first, use `color-system`.2,200 instalaciones en skills.sh0