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owl-listener
Skills de los repositorios de owl-listener, las más instaladas primero.
Skills
- presentation-deckowl-listenerStructure a design presentation for a specific audience and decision. Use when presenting internally. For a portfolio narrative use `case-study`; for the written argument use `design-rationale`.2,800 instalaciones en skills.sh0
- typography-scaleowl-listenerCreate a modular type scale with size, weight, and line-height relationships. Use when establishing typographic structure. For line length only use `readable-measure`; for judging type on an existing screen use `critique-typography` (visual-critique).2,300 instalaciones en skills.sh0
- visual-hierarchyowl-listenerEstablish hierarchy through size, weight, colour, spacing, and position so the eye lands in the intended order. Use when composing new work. For judging an existing screen, use `critique-visual-hierarchy` (visual-critique).2,300 instalaciones en skills.sh0
- color-systemowl-listenerBuild a product colour system — tonal scales, semantic roles, and contrast compliance. Use when defining or rebuilding colour from scratch. For dark-mode adaptation use `dark-mode-design`; for chart palettes use `data-visualization`; for multi-brand token architecture use `theming-system` (design-systems).2,200 instalaciones en skills.sh0
- dark-mode-designowl-listenerAdapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules. Use when you already have a light palette to translate. For building the base palette first, use `color-system`.2,200 instalaciones en skills.sh0
- illustration-styleowl-listenerDefine an illustration style guide — visual language, colour usage, and application rules. Use when commissioning or standardising illustration. For icons, use `icon-system` (design-systems).2,200 instalaciones en skills.sh0
- data-visualizationowl-listenerSelect chart types and design data encodings — marks, axes, labels, and accessible chart styling. Use when presenting data graphically. Owns chart selection and encoding only; the categorical colour ramp itself belongs to `color-system`.2,100 instalaciones en skills.sh0
- heuristic-evaluationowl-listenerRun an expert review against Nielsen's heuristics and domain criteria, with severity ratings. Use when you need findings without recruiting participants. For a facilitated team feedback session, use `design-critique` (design-ops).2,100 instalaciones en skills.sh0
- icon-systemowl-listenerSpecify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).2,100 instalaciones en skills.sh0
- layout-gridowl-listenerDefine a responsive grid — columns, gutters, margins, and breakpoint behaviour. Use when establishing page structure. For the spacing scale inside components use `spacing-system`; for cross-device behaviour use `responsive-design`.2,100 instalaciones en skills.sh0
- user-flow-diagramowl-listenerDiagram screen-level paths, decision points, and branch logic. Use when specifying how a feature is traversed. For the emotional end-to-end arc, use `journey-map` (design-research).2,100 instalaciones en skills.sh0
- animation-principlesowl-listenerApply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.2,000 instalaciones en skills.sh0
- design-critiqueowl-listenerFacilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use when running a session with people in the room. For a solo expert review, use `heuristic-evaluation` (prototyping-testing).2,000 instalaciones en skills.sh0
- design-qa-checklistowl-listenerBuild a QA checklist for verifying that a build matches the design. Use at implementation review. For the spec engineers build from, use `handoff-spec`.2,000 instalaciones en skills.sh0
- design-token-auditowl-listenerAudit token usage across a product for coverage, drift, and hard-coded values. Use when tokens exist and you suspect they are being bypassed. For defining tokens in the first place, use `design-token` (design-systems).2,000 instalaciones en skills.sh0
- loading-statesowl-listenerDesign waiting experiences — spinners, skeletons, optimistic updates, and progressive reveal. Use when content takes time to arrive. For the latency budget itself use `doherty-threshold`; for success confirmation use `feedback-patterns`.2,000 instalaciones en skills.sh0
- micro-interaction-specowl-listenerSpecify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use `state-machine`.2,000 instalaciones en skills.sh0
- responsive-designowl-listenerDesign layouts and interactions that adapt across screen sizes and input methods. Use when one design must serve many viewports. For the underlying column grid use `layout-grid`; for OS-specific patterns use `platform-conventions`.2,000 instalaciones en skills.sh0
- spacing-systemowl-listenerCreate a spacing scale from a base unit with rules for when each step applies. Use when standardising padding and margins. For page-level columns and gutters, use `layout-grid`.2,000 instalaciones en skills.sh0
- state-machineowl-listenerModel component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.2,000 instalaciones en skills.sh0
- wireframe-specowl-listenerSpecify wireframe layout — content priority, component placement, and annotation. Use when defining structure before visual design. For grid mechanics, use `layout-grid` (ui-design).2,000 instalaciones en skills.sh0
- accessibility-auditowl-listenerAudit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).1,900 instalaciones en skills.sh0
- case-studyowl-listenerCraft a portfolio case study with narrative arc, process evidence, and outcomes. Use when telling a project's story to an external audience. For an internal stakeholder deck, use `presentation-deck`.1,900 instalaciones en skills.sh0
- competitive-analysisowl-listenerCompare UX patterns, features, strengths, and gaps across rival products. Use when you need to know what others actually do. For deliberately adopting their conventions, use `jakobs-law` (interaction-design).1,900 instalaciones en skills.sh0
- component-specowl-listenerSpecify one component — props, states, variants, accessibility, and usage rules. Use when defining a library component. For the reusable doc scaffold use `documentation-template`; for a problem-solution pattern use `pattern-library`.1,900 instalaciones en skills.sh0
- design-briefowl-listenerWrite a project brief — problem space, constraints, audience, and success criteria. Use at kickoff for one specific project. For long-horizon aspiration use `north-star-vision`; for reusable decision rules use `design-principles`.1,900 instalaciones en skills.sh0
- design-principlesowl-listenerDefine actionable principles that resolve trade-offs when the team disagrees. Use when the same decisions keep getting relitigated. For a single project's framing, use `design-brief`.1,900 instalaciones en skills.sh0
- design-tokenowl-listenerDefine and organise tokens for colour, spacing, type, and elevation with naming and usage rules. Use when establishing the token layer. For auditing existing usage use `design-token-audit` (designer-toolkit); for multi-brand mapping use `theming-system`.1,900 instalaciones en skills.sh0
- error-handling-uxowl-listenerDesign error prevention, detection, and recovery across a product — message content, placement, and escape routes. Use when errors span multiple flows. For validation inside a single form, use `form-design`.1,900 instalaciones en skills.sh0
- experience-mapowl-listenerMap the full ecosystem of touchpoints, channels, and relationships across a service. Use when the experience spans more than one product. For one persona's linear journey use `journey-map` (design-research); for backstage operations use `service-blueprint`.1,900 instalaciones en skills.sh0
- feedback-patternsowl-listenerDesign confirmations, status updates, and notifications that tell users an action registered. Use when the system must acknowledge success or change. For waiting states use `loading-states`; for failures use `error-handling-ux`.1,900 instalaciones en skills.sh0
- gesture-patternsowl-listenerDesign gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).1,900 instalaciones en skills.sh0
- jobs-to-be-doneowl-listenerMap functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.1,900 instalaciones en skills.sh0
- journey-mapowl-listenerMap one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).1,900 instalaciones en skills.sh0
- prototype-strategyowl-listenerChoose prototype fidelity and method to match the design question and the decision at stake. Use before building a prototype. For what to test once it exists, use `test-scenario`.1,900 instalaciones en skills.sh0
- theming-systemowl-listenerDesign theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).1,900 instalaciones en skills.sh0
- usability-test-planowl-listenerDesign a usability study — research questions, methodology, participant criteria, metrics, and facilitation guide. Use when planning the study as a whole. For writing the task scenarios inside it, use `test-scenario` (prototyping-testing).1,900 instalaciones en skills.sh0
- user-personaowl-listenerBuild research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use `jobs-to-be-done`.1,900 instalaciones en skills.sh0
- ux-writingowl-listenerWrite interface copy — microcopy, error messages, empty states, and CTAs. Use when the words are the deliverable. For content structure and ownership, use `content-strategy` (ux-strategy).1,900 instalaciones en skills.sh0
- a-b-test-designowl-listenerDesign an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.1,800 instalaciones en skills.sh0
- accessibility-test-planowl-listenerPlan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).1,800 instalaciones en skills.sh0
- affinity-diagramowl-listenerCluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.1,800 instalaciones en skills.sh0
- card-sort-analysisowl-listenerAnalyse open or closed card sort results into a proposed grouping and label set. Use after running a sort study. For turning that evidence into a full structure, use `information-architecture` (ux-strategy).1,800 instalaciones en skills.sh0
- click-test-planowl-listenerDesign first-click and click tests for findability and navigation. Use when testing whether people can locate something. For full task-based observation, use `test-scenario`.1,800 instalaciones en skills.sh0
- design-rationaleowl-listenerWrite rationale connecting decisions to user needs, business goals, and principles. Use when a decision needs defending in writing. For a live conversation, use `design-negotiation`.1,800 instalaciones en skills.sh0
- design-review-processowl-listenerEstablish review gates — criteria, checkpoints, and approval flow. Use when work ships without consistent review. For running one individual session, use `design-critique`.1,800 instalaciones en skills.sh0
- design-sprint-planowl-listenerPlan and facilitate a design sprint from challenge framing through prototype testing. Use when compressing discovery into days. For ongoing team cadence, use `team-workflow`.1,800 instalaciones en skills.sh0
- design-system-adoptionowl-listenerCreate adoption strategy and enablement materials to drive design system usage. Use when the system exists but teams ignore it. For contribution and versioning rules, use `design-system-governance` (design-systems).1,800 instalaciones en skills.sh0
- diary-study-planowl-listenerDesign a diary study — prompts, cadence, duration, participant criteria, and analysis frame. Use when behaviour unfolds over days or weeks. For a single-session study, use `usability-test-plan`.1,800 instalaciones en skills.sh0
- documentation-templateowl-listenerGenerate a reusable documentation scaffold for components, patterns, or guidelines. Use when standardising how the system is documented. For the content of one component's spec, use `component-spec`.1,800 instalaciones en skills.sh0
- empathy-mapowl-listenerBuild a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.1,800 instalaciones en skills.sh0
- handoff-specowl-listenerWrite the implementation handoff — measurements, behaviours, assets, states, and edge cases. Use when engineering picks up the work. For verifying the result afterwards use `design-qa-checklist`; for reusable library components use `component-spec` (design-systems).1,800 instalaciones en skills.sh0
- interview-scriptowl-listenerWrite a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analysing what comes back, use `summarize-interview`.1,800 instalaciones en skills.sh0
- metrics-definitionowl-listenerDefine UX metrics and KPIs that connect design decisions to measurable outcomes. Use when choosing what to measure. For presenting the results afterwards, use `design-impact-reporting` (design-ops).1,800 instalaciones en skills.sh0
- naming-conventionowl-listenerEstablish naming rules for components, tokens, and layers with patterns and worked examples. Use when names are inconsistent or being set. For what the tokens actually contain, use `design-token`.1,800 instalaciones en skills.sh0
- north-star-visionowl-listenerArticulate a long-horizon product vision that aligns teams and anchors strategy. Use when direction is contested or absent. For near-term project scope, use `design-brief`.1,800 instalaciones en skills.sh0
- opportunity-frameworkowl-listenerIdentify, score, and prioritise design opportunities against impact and effort. Use when there are more ideas than capacity. For framing the one you choose, use `design-brief`.1,800 instalaciones en skills.sh0
- pattern-libraryowl-listenerStructure a pattern entry — problem context, solution, usage examples, and related patterns. Use when documenting a recurring solution rather than a component. For a single component's API, use `component-spec`.1,800 instalaciones en skills.sh0
- stakeholder-alignmentowl-listenerBuild alignment artifacts — responsibility matrices, decision rights, and communication plans. Use when unclear ownership stalls decisions. For persuading in the moment, use `design-negotiation` (designer-toolkit).1,800 instalaciones en skills.sh0
- summarize-interviewowl-listenerTurn one interview transcript into themes, supporting quotes, and action items. Use immediately after a session. For synthesising many sessions at once, use `affinity-diagram`.1,800 instalaciones en skills.sh0