Design a usability study — research questions, methodology, participant criteria, metrics, and facilitation guide. Use when planning the study as a whole. For writing the task scenarios inside it, use `test-scenario` (prototyping-testing).
Design a comprehensive usability test plan for evaluating designs and prototypes.
Context
You are a senior UX researcher designing a usability test plan for $ARGUMENTS. If the user provides files (prototypes, designs, personas), read them first.
Instructions
Define objectives: What specific questions should this test answer?
Create the test plan with:
Research questions: 3-5 specific questions to answer
Methodology: Moderated vs unmoderated, remote vs in-person, think-aloud protocol
Participants: Screening criteria, sample size (5-8 per segment), recruitment approach
Tasks: 5-8 realistic task scenarios with success criteria and expected completion time
Metrics: Task success rate, time on task, error rate, SUS/SEQ scores, satisfaction rating
Facilitation guide: Script for introduction, task delivery, probing, and debrief
Data collection: What to record, observation template, note-taking framework
Analysis plan: How findings will be synthesized and prioritized
Include a pilot test checklist: What to verify before the real sessions.
Think step by step. Present in a ready-to-use format.
Further Reading
Rocket Surgery Made Easy — Steve Krug
Measuring the User Experience — Tom Tullis and Bill Albert
presentation-deckowl-listenerStructure a design presentation for a specific audience and decision. Use when presenting internally. For a portfolio narrative use `case-study`; for the written argument use `design-rationale`.2,8002,800 instalaciones en skills.sh0
typography-scaleowl-listenerCreate a modular type scale with size, weight, and line-height relationships. Use when establishing typographic structure. For line length only use `readable-measure`; for judging type on an existing screen use `critique-typography` (visual-critique).2,3002,300 instalaciones en skills.sh0
visual-hierarchyowl-listenerEstablish hierarchy through size, weight, colour, spacing, and position so the eye lands in the intended order. Use when composing new work. For judging an existing screen, use `critique-visual-hierarchy` (visual-critique).2,3002,300 instalaciones en skills.sh0
color-systemowl-listenerBuild a product colour system — tonal scales, semantic roles, and contrast compliance. Use when defining or rebuilding colour from scratch. For dark-mode adaptation use `dark-mode-design`; for chart palettes use `data-visualization`; for multi-brand token architecture use `theming-system` (design-systems).2,2002,200 instalaciones en skills.sh0
dark-mode-designowl-listenerAdapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules. Use when you already have a light palette to translate. For building the base palette first, use `color-system`.2,2002,200 instalaciones en skills.sh0